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Spherical Shader

Spherical Shader

Spherical Shader uses a material function which plugs into the World Position Offsets of materials to create the illusion that levels are round and spherical.

Spherical Shader allows you to create the illusion of a spherical world by simply using a Material Function and a Blueprint Component. Although a Material Parameter Collection is used by the Material Function, its parameters do not need to be directly set. They are controlled by a Blueprint Component.
Technical Details

Includes:

Material Function with all the logic to create the sphere effect
Material Parameter Collection that adjusts parameters in the Material Function (though these values do not need to be manually adjusted)
Blueprint Component which is added to the player character or actor which the sphere effect should move with


Demo Content Includes:

Demo map with Spherical Shader applied to static meshs, foliage, and landscape
Static Meshes (1 floor, 1 pillar, 3 walls, and 1 stairs with diffuse and normal textures)
Foliage (1 static mesh and diffuse texture)
2 terrain textures with normal maps
3 example materials with Spherical Shader applied
Spherical Shader blueprint component applied to the player character


To Use the Shader:

Add the included Material Function to the World Position Offsets of your materials
Add the included Blueprint Component to your player character


Important/Additional Notes:

This material function affects vertices only and not collision. As such, certain gameplay mechanics, such as those using line traces from the camera, might not appear to match up with geometry when this shader is used.
This shader requires enough vertices on meshes to allow them to be deformed spherically. Very low poly meshes such as basic primitives will need extra subdivisions for them to appear round.
This shader works in Mobile Preview and has been verified to work on several Android devices. It has not been tested on iOS hardware.

Free download links for «Spherical Shader»:
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