Stylised Hair Shader - UE Asset - An alternative Hair Shader Material with Material instance examples.
This pack features an alternate shader method for producing hair. It avoids using intense math or light calculations so could be considered as fake but convincing hair which handles transparency and anisotropy in the nicest possible way.
Nine example materials have been created from the master shader material.
Supplied with a base RGB, Opacity and Normal Map of hair strands, along with a base hair wig with more to follow in future updates. These Hair stands were generated with Hair Strand Designer which generates the RGB mask maps used in this shader. If you want to drive your own custom colouring, simply paint the base various tones of Red, then paint the roots Green and the Tips Blue, this opens up the possibility of customising in the engine or even in your game.
Parameters include: Fresnel , Dual Base colouring, Root and Tip Colouring, Normal Map bending, Shine, Specularity, Frizz and Opacity control.
Check out the above example video for for details on how to use this shader.
Uses RGB to drive Variation, Root and Tip Colours respectively.
Comes with a full array of parameters for the ideal overall look and feel
Will work as a realistic and stylised hair shader
Hair Strand Textures are 4096 * 4096
Frizz map is 2048*2048 with the ability to be tiled via the parameters.
Number of Materials: 9
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 4
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Asset version: 4.24
More Info: _https://www.unrealengine.com/marketplace/en-US/product/stylised-hair-shader