Download Unreal Engine Asset – Lordenfel: Adventure Environment Pack. Design exiting places to explore and fight enemies or emerge players in a story with the power of this environment pack.
The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.
Places to explore, kill enemies and find loot - like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.
Doesn’t work for:
Villages, towns, buildings where people actually live etc. There are little assets at the time to support that. The pack is more about adventure part of games.
Suitable for all camera views from 1-st person to top-down.
Recommended for PC/Console platforms.
Not recommended for mobile platforms.
Over 500 high quality, game ready assets Game ready demo scene Modular parts work with 50 units grid snapping Complete nature set:
Trees, bushes, ferns, grass, ivy, plants and roots
Rock pile, rocks, cliffs, mountains
Foliage assets ready for painting in engine landscape materials: Grass, Ground, Rocky Ground, Rock and Snow Floors and walls ready for vertex painting with 3 layers Clean materials, no unnecessary nodes or texture maps
Number of Unique Meshes: 520
Vertex Count: from 4 to 12000 per mesh
LODs: Custom, generally 2 for each asset
Number of Materials: 13 master materials, 60 instances
Number of Textures: 134
Texture Resolutions: generally 2048x2048 or less
Supported Development Platforms:
Mac: Not tested
Vegetation glows in the dark. Set "Emission" to 0 in the master material to fix this (Fixed in the upcoming update) Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.