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Medieval Stronghold Architecture v4.24

Medieval Stronghold Architecture

The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvas for artists who wish to expand on it.

Within this set, you have 196 distinct meshes, of which:


- 160 Architectural Modules with three distinct styles:

78 exterior modules (6 two-sided modules)
21 wood and scaffoldings
72 interior modules (5 two-sided modules)

- 26 Various props:

9 furniture assets
One light
3 flags
2 grass vegetation patches
5 doors
One static interior tailored tapestry
5 canvases if you wish to create your own assets

- There are 20 materials :

One tillable exterior ground materials (paintable)
One tillable stone/debris for two-sided modules
2 materials for the pack’s doors
6 materials for the exterior architectural assets
6 materials for the interior architectural assets (2 are paintable)
2 materials for the scaffold set
3 materials for the other miscellaneous props in the pack.

- And an additional 13 material instances :

2 for baked occlusion effects on the smaller doors
7 for the interior’s furniture occlusion effects
2 for flags/tapestry
One for the fake interior material (paintable)


On top of everything mentioned here, there is a total of 110 textures, which range from Albedo, Normals, Roughness, Metalness, Occlusion Masks and Grayscale filters.
Technical Details

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution): 512x512, 1024x1024, 2048x2048 and 4096x4096, wildly varying depending on the texel.

Collision: Yes, mostly custom and in very rare cases, generated in-engine.

Triangle Count: Wildly varying from 1k to 115k/modules.

LODs: Yes, 4+ per modules

Number of Meshes: 196

Number of Materials and Material Instances: 21 materials and 13 instances

Number of Textures: 110

Engine Compatibility: 4.16 to 4.21 (4.19 has map conversion issues, but the assets themselves works without a hitch)

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Yes

Important\Additional Notes: Pack was tested with baked lighting. Flags use PhysX. Not recommended for VR.


1.1 Changelog:

The Wood Planks were entirely remade from scratch.
Interior Walls were upgraded from a 2k texture to a 4k texture.
Two-sided modules are here! Six modules were made for exterior and five for interior assets.
Some modules had wasted/duplicated materials on their meshes. These materials have been removed.
A lot of collisions were too complex for no gain whatsoever. Likewise, some meshes used in-engine generated collisions that weren’t working as intended in a gameplay context. All were fixed!
Demonstration map had its lighting and post-process overhauled.
Some shaders received a visual update. That is the case of the ground material and the bonus grass material in the overview map.
The exterior ground textures for the material M_ExteriorGround were also remade from scratch through Quixel Mixer.

Asset version: 4.24
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      • BAS
      • : 19:32
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      Can you please share this Fantasy City Street Generator?
      https://www.unrealengine.com/marketplace/en-US/product/fantasy-city-street-generator/questions