Download Unreal Engine Asset – Dragon.IK - Universal IK System – An All-in-One plugin tool for easily creating IK for animals and humans
The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as
Quadrupeds - eg:- Wolves , dogs etc
Bipeds - eg:- T-Rex , Birds , humans etc
Spiders - eg:- Multi-legged creatures such as spiders and scorpions etc
Snakes - eg:- Snakes & Worms
Example Project Link (4.24) (Downloadable Github project) :
discord support channel : https://discord.gg/XdBWW2U
[Best to contact me in discord for questions or clearing doubts]
Provides foot and spine ik for animals of quadruped,biped and spider types
Two animation Blueprints are provided . The "Dragon Spine Solver" and the "Dragon Foot Solver".
AnimGraphNode_DragonFeetSolver.h : Derived from AnimGraph_SkeletalControlBase
AnimGraphNode_DragonSpineSolver.h : Derived from AnimGraph_SkeletalControlBase
Dragon_Ik_Tools.h : Derived from IModuleInterface
Dragon_Ik_ToolsBPLibrary.h : Derived from UBlueprintFunctionLibrary
Module Dependancies : ["Core", "CoreUObject", "Engine", "InputCore", "AnimationCore", "AnimGraph", "AnimGraphRuntime", "UnrealEd", "BlueprintGraph"]
Number of Blueprints: 2 Animation Blueprints (Dragon_SpineSolver and Dragon_FootSolver)
Number of C++ Classes: 2 Main classes (AnimGraphNode_DragonFeetSolver.cpp and AnimGraphNode_DragonSpineSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Yes
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux and Android. Other platforms require testing.
Asset version: 4.23-4.25
Free download links for «Dragon.IK - Universal IK System»: