Simple drop-in setup for UNet, PUN, and PUN2. No coding required!
Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync script to any game object and watch it be smoooooth.
We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your objects.
Used by over 1 million gamers!
We only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Use Unity's own calculator to see just how fast it will pay for itself and save you money.
Interpolation and Extrapolation
Performs interpolation and extrapolation to compensate for lag.
Choose what you want to send and when you want to send it. Optionally compress floats to further reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game's needs.
Comes with a fully functional and documented example scene.
The full source code is provided so you can see everything with detailed comments.
We have a consistent record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue.
We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes.
Supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P setup, pausing, host migration, and authority / ownership changes. Let us know if you think we are missing something you need!
Runs on Windows, OSX, Linux, iOS, Android, WebGL, Windows Phone, Xbox, PlayStation, Nintendo. If Unity runs it, it'll run!
Asset version: 3.25
Free download links for «Smooth Sync»: