Final IK – download Unity asset
The final Inverse Kinematics solution for Unity.
Version 1.9 brings many fixes and improvements to Final IK:
- Added the Baker, a powerful new tool for baking IK to Humanoid, Generic and Legacy animation clips.
- Added LOD levels to VRIK.
- VRIK tested on the new Oculus Quest hardware.
- Updated documentation.
Please see the Release Notes for the full list of update details.
Final IK 1.9 is fully compatible with PuppetMaster 0.9 and Unity 2017/2018/2019 versions.
What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain?
Full Body Biped IK
CCDIKJ, AimIKJ - Multithreaded solvers based on AnimationJobs
+ 62 Demo scenes with example scripts for all components
How does it perform?
- Works with Humanoid, Generic and Legacy rigs
- Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest
- Full source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code and tooltipped components
- Tested on a wide range of characters
Asset version: 1.9
Free download links for «Final IK»: