INFINITY PBR - MY PHILOSOPHY Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
⭐⭐ Within 14 days of purchase, if you decide my packs aren't going to work for you, let me know. If I can't fix it, I'll get you a refund. Email me anytime: andrew -at- sfbaystudios -dot- com ⭐⭐
Demos, tutorials, and more can be found at my Youtube Channel
CUSTOMIZE TEXTURES Download the Substance Painter source files (from my site, due to file size restrictions), to quickly and easily create new textures, or modify the textures we've provided.
MESH MORPHING Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
PARTICLES Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
PBR Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
LEGACY SHADERS & HDRP Textures and materials are standard shader, but all textures are URP and HDRP ready.
POLYCOUNT & LODS I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.